Living in the weightless water, a different physical environment than our own, animals have designs you wouldn’t normally see on the land. Jellyfish’s fascinating appearance and unusual functions have been inspiring countless artists.
This artwork is inspired by Mertensia ovum, which has a crystal clear-transparent and LED-like bioluminescence with comb rows along its body, found living in unfamiliar Arctic waters. It’s mechanical body breathes underground and reacts to human and other movable things with its machine body.
Why don’t you try to come closer to the new creatures?
If you come closer to the breathing jelly, it changes its colour. And if you touch the tentacles of the small jelly swimming in the air, it will light up with your own electric power! Please walk through the art space and make your own story with the alien-like creatures.
If you felt the creatures look lonely and a bit empty,
The initial idea was putting many creatures and changing the whole environment to a fantastical world as below. If you are looking for an artist to create brand new fantastical space, please contact me.
5th January – 8th January 2019 @Gossamer Fog, London, UK
Dancing in Cheonggyecheon is an urban dancing game that people dance with a heron living in Cheonggyecheon. Cheonggyecheon is a good resting place in the middle of Seoul and at the same time, it is a habitat for many local animals since it unveiled in 2005. In this game, a player makes a dance with a heron as some of the heron’s dancing animations combine with some of copying the player’s movements. Likewise, Seoul citizens should harmonise with nature and other dwellers in Seoul.
Game design/Heron design and animation/Unity development – Eun Lee, Music and Unity Music development – Minji Kim
27.Oct 2017 – 29.Oct @Baeogae bridge, Cheonggyecheon in Seoul
‘플라스틱 빙‘은 한 명의 VR 사용자와 여러명의 관객으로 구성되는 관객참여형 VR 퍼포먼스이다. ‘과학기술이 인간에게의 무한히 연장되는 삶을 준다면 어떨까?’라는 물음에서 시작하여 가상과 물리적공간 그 사이 어딘가 끊임없이 변화하는 존재의 모습을 표현하였다. 사용자는 헤드마운트 디스플레이를 쓰고 가상의 주술적 공간에서 자신의 몸을 움직이면서 여러 캐릭터로 변한다. 각 캐릭터는 가상의 미래 인간의 모습으로, 다양한 환경에 적응할 수 있는 모습을 형상화 하였다. 퍼포머가 몸을 움직일때마다 각 부위 별로 다른 소리를 내며, 이러한 연속적 몸동작으로 타악기로 구성된 음악을 만들며 춤을 추게 된다. 관객은 이렇게 VR사용자가 아바타와 함께 만들어내는 동작–춤과 소리를 감상한다.
VR performance with audiences participation
‘Plastic Being’ is a VR performance that consists of one audience performer and several audiences. This work is inspired by the question ‘What is the human life like if people can expand their lifespan unlimitedly?’ The being in this work exists as a continuously fluctuating something in the middle of somewhere between a virtual world and physical world. The user wearing a head mount display becomes various characters in a ritualistic virtual space by her or his movements. Each character shows the figures adopted in a variety of environments. When the performer moves, different sounds are generated and the performer dances making a sort of music with those percussion sounds.
VR view: Users wearing the Oculus can see the below real-time footage.
VR 사용자는 몸을 교체하는 특별한 공간, 즉 새생명을 얻는 공간에서 가상 거울을 통해 자신의 모습을 본다. 자신의 동작을 따라하는 아바타(VR사용자의 모습)는 동작에 따라 만들어지는 사운드와 함께 사용자가 몸을 능동적으로 움직이고 춤을 추게 만드는 동기 역할을 한다.
VR display user sees herself or himself through the mirror in the virtual space where is the special place to reborn. The constantly changing avatar who copies player’s movements is a motivation of the player to dance and move actively.
Unity3D, Kinect V2 Examples with MS-SDK by RF solutions
September 2016 @ St. James Church Hatcham in New Cross, London.
This interactive moving sculpture hanging on the ceiling moves in the air slowly as if a jellyfish swims in the deep sea. Encouraging multi-user interaction, people touch the tentacle of the jellyfish and its colour changes to rainbow colours as a signal of friendliness.
Recently, artificial intelligence technology has been developing rapidly in the field of robotics. Some experts have been warning about a terrifying future for humanity with intelligent and evil machine creatures. At the same time, people who work with robots can develop empathy towards them. Some projects such as – Pepper the first humanoid robot with emotions – can actually empathize with humans and care about their emotions. This work was inspired by these developments.
Deep Sea Jellyfish is an experiment which represents a magical luminescent jellyfish in the deep sea, breathing, swimming and reacting to external stimulation. Using advanced electronic techniques combined with more traditional motors and pulleys, Deep Sea Jellyfish is brought to life flashing it’s glowing LED’s when a tentacle is touched.
This work represents how we as humans can feel empathy for an unfamiliar machine-creature through familiar gestures like breathing, touching and viewing an emotional response to stimuli in the form of dancing lights.
인간과 교감하는 기계생명체
해파리에서 영감을 얻은 로봇은 관객이 가까이 다가가면 헤엄치던 속도를 줄이고 촉수를 만지면 몸통의 색이 변하며 환영의 표시를 한다. 완전히 다른 종, 혹은 기계-생명체와 인간의 교감에 관해 탐구하는 첫번째 작업으로, 기괴한 모터 소리와 부자연스러운 움직임에서 오는 이질감과 해파리라는 익숙한듯 익숙하지 않은 형체, 그리고 미묘하게 변하는 움직임 속도와 색깔 변화 등에 의해 기계와 인간이 상호작용하게 되는 상황을 그려 보았다.
September 2015 St. James Church Hatcham in New Cross, London.
Inspired from club VJing and Karaoke rooms for 1 person at a video arcade in Korea, you can enjoy Vjing and clubbing at the same time with this interactive video. It provides three different movie modes; dots, lines and faces and camera position control functions.
셀피 이미지를 이용한 실시간 인터랙티브 영상.
클럽 VJ와 1인용 캡슐 노래방에서 영감을 얻어 제작. 세가지 이미지 모드 – 점, 선, 사각형의 면 – 를 선택할 수 있으며 각 이미지의 뎁스가 사운드에 실시간으로 반응한다.